Archive for the ‘Work’ Category

On AOTS, talking E3 “winners”

Saturday, July 14th, 2007


On the last day of E3, I found myself racing down Olympic Blvd., following the combined advice of the show’s producer and my trusty rental GPS, looking for the E! Studios which also house the G4 crew (who were previously in Santa Monica I’m told). I was asked to offer my thoughts on who “won” E3 for their The Loop segment. My call: Sony, for all sorts of reasons (one of which is believing they aren’t going to nix the $499 price point). Watch for Chris Gore stepping all over my Chris Grant prompt, and the ensuing funny face I throw his way.

On GameOne, talking Gamers Days

Wednesday, May 30th, 2007

GameOne
I’m back-dating this one, since GameTrailers only recently added permalinks to their GameOne program. Now, I can link you straight to my appearance on their Beyond the Headline segment where I spoke with the always pleasant Daniel Kayser about the run of pre-E3 Gamers Day events from folks like Sony, Ubisoft, and Nintendo.

A note, I myself did not attend any of the above events personally, only managed the coverage and the writers that did attend. This is because, unlike most of my colleagues, Joystiq does not (and has never) accepted press junkets. This means that if we don’t have somebody local, we either pay out of our own pocket or don’t go at all.

On AOTS, talking Halo 3 beta delay

Saturday, May 19th, 2007

Bungie: We are SO mad at you. Well, not really, but if you found yourself hanging out on the enternet last Wednesday, the mulling crowds of virtual townsfolk replete with virtual pitchforks and virtual torches probably gave you the distinct impression that castles were being stormed and the evil scientists that reside therein would, any minute now, be pulled asunder by the bloodthirsty mob. However, that crowd of 19th-century villagers turned out to be more like crying two-year-olds. They threw a tantrum until Bungie shoved a bottle in the form of one fully operable Halo 3 beta in their collectively crying maw. Tantrum over.But, before that happened, I was invited onto G4′s Attack of the Show to talk about the meltdown as it was melting down. I’m not getting better at television appearances. Try playing this game: count the number of times I blink. I lost count at 8,542.

On BBC Radio, talking electroencephalography

Tuesday, May 8th, 2007

Unless you happen to live in the UK and are employed as either a night watchman or long-haul trucker, you probably missed my late-night appearance on BBC Radio’s Pods and Blogs — “an hour of radio dedicated to covering the news as it’s seen by bloggers, podcasters and the citizen media” — discussing new technology that aims to translate the power of your mind into input for, get this … video games!

NeuroSky is the company that everyone was talking about, but there’s a handful of other groups looking to produce similar products. Is there a market for this stuff? Is this what designers really want? Will the success of the Wii and its unique input mechanism encourage a multiplicity of products like this? Check out the show notes. I’m trying to track down the audio, since the Beeb’s website doesn’t seem to archive past shows. Got it! (Thanks, Chris). Embedded below for your edification.

[audio:chris_joystiqbbc.mp3]